![]() While the early cases are good for showing you exactly how the game works, we very quickly found the advanced variant more fun as you attempt to put the case together without the help of the case cards - while the case cards serve as a good fallback if you get stuck. These don’t spoil future cases so much as feeling like callbacks later when they become important, and it’s actually rather satisfying when you remember an element you spotted earlier. Also, as you search for scenes for the case you’re working on, you’ll catch glimpses of other crimes. You start to learn where things are, such as the metro stations and where they come out. One fun side effect of the game is the way you slowly begin to become familiar with the city. It’s all about the picture search and trying to track down the different characters involved in each crime across different points of time. You are still searching for clues and can discuss theories, which will in turn guide you towards what you should be looking for, but there is very minimum reading. It focuses on very different mechanics than you’ll find in other mystery games. MicroMacro: Crime City is a unique twist on the detective board game genre. Once you think you have pieced together the whole story, you then look at the questions and attempt to answer them. There is also an advanced variant in which players only look at the first card of the case, and then attempt to piece the story together without the help of each question card prompting them towards what they’re looking for. Answer all the questions and you have solved the case! Even if you have a general idea of the story, and a good guess as to the answer of the question, the team must find an image on the map to back up their answer. Questions might include things such as ‘where is the body?’, ‘who killed him?’, ‘why did the murderer kill him?’, or ‘where did the murderer get the weapon?’. As the card shows you the correct answer, the lead investigator cannot continue to assist at this point, until the team has moved on to the next question. If not, the lead investigator says the answer was incorrect and the other players continue searching. If it was, you may move onto the next question card. ![]() When you think you’ve found it, the lead investigator flips over the card and sees if the team’s answer was right. To answer each question, you must find a particular image on the map. You are supposed to work through the questions in order. The case card shows a picture of the main character in the case, sets the scene, and often gives you an idea of where to start looking. To start a case, the lead investigator takes the case cards and reads the first card. One player is made the lead investigator. There are sixteen different cases included with the game, which come in a varying level of difficulty. For a made up example: you might see someone buying flowers at one location, then find him walking down the street with them a little further on, and finally trace him to a park bench where he gives them to his girlfriend. Because it is not all happening at the same time, you can trace a story from its start to finish across the city. The map is black and white and shows many scenes happening all throughout the city at various points in time. MicroMacro: Crime City is a Where’s Waldo-style board game, in which players are searching for clues across a city map in order to solve mysteries.Ī cooperative deductive game, published by Edition Spielwiese and Pegasus Spiele, set up takes less than a minute as you spread out the map and select your case.
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